Zero Kit AI

Kling Motion Control AI: make any character move like your video

Upload a clip of someone moving and an image of your character. The character repeats the moves in a new video and keeps its own look, made by the model you choose: Kling 3.0 Omni, Seedance 2.0 or MiniMax H3.

Upload a video or drop it hereMP4, MOV or WebM · 3–30s · Up to 60 MB
Motion Transfer
  • Nothing to install

Motion control AI examples with the inputs used

Hover a clip to play the source video and the result together.

Video
A woman in a white hoodie performs the punches, kicks and stances from a karate clip — CharacterCharacter
Result

Transfer a martial arts routine to a character

A woman in a white hoodie performs the punches, kicks and stances from a karate clip

Made with Seedance 2.0 Mini

Video
An elderly gentleman in a suit strikes the poses and steps of a fashion model under clothing-store lights — CharacterCharacter
Result

Give a model's poses to a different person

An elderly gentleman in a suit strikes the poses and steps of a fashion model under clothing-store lights

Made with Seedance 2.0 Mini

Video
A cartoon fox repeats the hand gestures of a person talking to the camera — CharacterCharacter
Result

Make a cartoon character talk with its hands

A cartoon fox repeats the hand gestures of a person talking to the camera

Made with Seedance 2.0 Mini

How to use motion control AI

  1. 1

    Upload the motion video

    Use a clip with one person fully in frame; a steady camera helps.

  2. 2

    Add your character image

    A photo, illustration or 3D render of the character who should move.

  3. 3

    Pick a model and generate

    Choose a video model, check the price shown, then start the run.

Motion control AI for creators, brands and animators

Reuse a movement you already have on any character you own.

  • Trend creators

    Copy a viral move onto your own character.

    • Put a trending routine on an original character
    • Test one move on several characters
    • Reuse the same clip on new characters
  • Brands with mascots

    Make a mascot or virtual character act out real movement.

    • Gestures for a mascot explaining a product
    • Walk and pose clips for a virtual host
    • Keep the mascot's look in every clip
  • Animators and storyboarders

    Preview how a scene moves before animating it by hand.

    • Block out a fight or a walk
    • Show a client the movement early
    • Test timing before final animation

What AI motion transfer copies and keeps

The video supplies the movement and the image supplies everything else.

  • Body movements, poses and timing come from your video.
  • Face, outfit and style come from your character image.
  • Hand gestures carry over when the hands stay in view.
  • Movement is imitated, not traced frame by frame.
  • An optional note can set the background or style.
What AI motion transfer copies and keeps

Clips and characters that motion transfer handles best

Clear, readable movement gives the closest copy.

  • Works: one person with the whole body in frame.
  • Works: a steady camera and a background that stands apart.
  • Works: photos, anime art, mascots and 3D figures as characters.
  • Works: a full-body character for a walk, half-body for talking.
  • Weaker: very fast spins and flips blur.
  • Weaker: backgrounds that blend into the person.
Clips and characters that motion transfer handles best

Motion transfer tips and limits

A few habits get a closer copy.

  • Match the character's framing to the video's framing.
  • Pick the section of a long clip you want copied.
  • Run the same clip on two models and keep the better one.
  • Use only footage and photos of people who agreed to it.
  • Choose Kling 3.0 Omni, Kling O1 or MiniMax H3 for real faces; Seedance 2.0 and 2.5 refuse them.
  • This is a general tool, not Kling's own Motion Control feature.
Motion transfer tips and limits

Common questions

Related tools

Move your own character